Sure, you don't even have to look far (from CREV instructional videos):
Finding an equilibrium in a 4-bet tree. Shove/Fold toy-game is probably one of the simplest (too simple?
) model of a real world Holdem scenario at shallow stacks BvB. Same goes with popular half-street (eg: "polarized vs bluffcatcher") River games, which everybody is constantly blabbing about.
If you'd like to continue discussing this, then why don't we create a new thread somewhere?
I think there's a disconnect for you between real world application and mathematical formulations. I'm not going to have an EV tree with me when I'm playing. As a good player, I already understand about how often I need to check or check-raise, etc... to balance my ranges against good opponents. I have yet to find any material that is trying to be GTO that has opened my eyes to something new. It's not as if I haven't looked, or spent time thinking about this. I pre-ordered Mathematics of Poker, and have read it. I hosted a GTO workshop 1.5 years ago with Josh Potkins and Jay RosenKrantz. If you knew anything about me at all, you'd know that anything I do, I put full effort into. If I thought something would make me better, I'm all about it. I don't care what it is. I'm just telling you, right now GTO is a pipe dream at best. And anyone who
tells you otherwise is lying to you.
That being said, for someone who doesn't have any idea about how to balance ranges, then looking at some EV trees can be helpful and maybe even insightful. But let's not get confused and call that GTO math.
There are lots of great resources which try to apply toy-games into real world poker situations (or should I say it "the other way") for example: very practical
"There will be Homework" or
"Applied Game Theory" series by DC coaches (am I allowed to mention other training sites in this thread? :afraid
+ stuff which I've already mentioned (and there is probably more). You can look that up if you're interested and have time to play around with that stuff.
I like DC, and I play, talk and I'm friends or acquaintances with many of their coaches. Hence me hosting a workshop with them. I've spoken with Josh and others about these topics a good amount.
Ok...I will ask again: what was the point of your original question about GTO?
To me, it clearly looks like you're already made up your mind long time ago so it was definitely not about having a friendly conversation and sharing ideas how to add those concepts to our games. So why bringing that up (besides some obvious reasons)?
I wanted to gauge a public response to what people thought about GTO. It's being over hyped, and I'm interested in people who are studying my material on this thread what their opinion is of it. I don't want them to get overly confused, because it can be a confusing topic.
I never said that I was looking for a discussion on it. I asked people what they thought about it. I've been very friendly, but on the contrary, you've been quite rude, overly sarcastic in many of your responses. I assume because someone is stating that they don't agree with you, but beyond that it's a little perplexing how you've responded.
(There might be also the case that our views/understanding of GTO (what it is or how it should look like) are a bit different))
If you want me to stop posting here, let me know.
I don't care what you do, beyond just being polite and courteous. If someone has a difference of opinion from you, it doesn't mean they are dumb. They might even be more informed than you. But I would like to discuss this topic somewhere else. I don't want to derail the thread. Ty for asking.